Wednesday, October 12, 2011
Sunday, June 8, 2008
Spring 2008 End of Year, Part 1
This year saw a number of changes from Spring 07. The largest impact came from change in format where the course was split into two half-semester classes. Introduction to Flash began the semester and was followed by Flash for Games. Both attracted a large number of graduate students who were generally looking to either expand their already developed digital graphics skills or were interested in learning how to incorporate interactive components into their primary subject studies.
Introduction to Flash gave first-timers a step-by-step approach to learning the basics of the authoring interface, animation, incorporating media and some basic interactive scripting. Students completed weekly assignments covering in-class demonstrations and readings from the textbook, as well as a final mid-term project.
Flash for Games was a project-based class and was more challenging as students had to perform pre-production tasks as well as learn Action Scripting and how to incorporate game design elements into their projects.
The two part arrangement presented some challenges since the game development curriculum needed to be compressed into half a semester. Students who had a clear project concept early were able to utilize media they developed in Intro. to Flash for the final project of Games for Flash where more scripting and game development was covered.
Pre-production steps such as development of the Design Document were still required, but with less detail. We also had fewer assigned readings and shorter discussion of game design topics. The addition of a Paper Prototype deliverable for Games for Flash this year helped students walk through their game idea with others while the project was in its early stages and helped prevent potential design errors that could have cropped up later.
Both classes more heavily emphasized use of the World Wide Workshop wiki platform I have been developing with the organization over the past year and we saw overall participation increase. The wiki was our primary communication vehicle for the class and was supplemented by this blog and email. Students were required to post all their projects to their wiki profile page and to post comments about their work. Many students kept a diary on their profile pages and some posted comments to other's profile pages as well.
We also introduced a 'Sandbox' page which provided a neutral location for everyone to share Flash tips with others in the class. This seemed to encourage free posting and will continue using it in the future.
Overall final projects demonstrated a strong command of planning, development and completion within a short time frame. The next blog post will discuss individual student projects and present examples of work.
Introduction to Flash gave first-timers a step-by-step approach to learning the basics of the authoring interface, animation, incorporating media and some basic interactive scripting. Students completed weekly assignments covering in-class demonstrations and readings from the textbook, as well as a final mid-term project.
Flash for Games was a project-based class and was more challenging as students had to perform pre-production tasks as well as learn Action Scripting and how to incorporate game design elements into their projects.
The two part arrangement presented some challenges since the game development curriculum needed to be compressed into half a semester. Students who had a clear project concept early were able to utilize media they developed in Intro. to Flash for the final project of Games for Flash where more scripting and game development was covered.
Pre-production steps such as development of the Design Document were still required, but with less detail. We also had fewer assigned readings and shorter discussion of game design topics. The addition of a Paper Prototype deliverable for Games for Flash this year helped students walk through their game idea with others while the project was in its early stages and helped prevent potential design errors that could have cropped up later.
Both classes more heavily emphasized use of the World Wide Workshop wiki platform I have been developing with the organization over the past year and we saw overall participation increase. The wiki was our primary communication vehicle for the class and was supplemented by this blog and email. Students were required to post all their projects to their wiki profile page and to post comments about their work. Many students kept a diary on their profile pages and some posted comments to other's profile pages as well.
We also introduced a 'Sandbox' page which provided a neutral location for everyone to share Flash tips with others in the class. This seemed to encourage free posting and will continue using it in the future.
Overall final projects demonstrated a strong command of planning, development and completion within a short time frame. The next blog post will discuss individual student projects and present examples of work.
Tuesday, May 6, 2008
Final Class
Please remember to:
Update the class community wiki with comments about yours and other's work, technical tips, gaming links and anything else you think will be helpful to future classes and site visitors.
Complete the survey for World Wide Workshop. Your input will help future classes at AU and around the world.
Be prepared to present your project and talk about why you made it, what game play designs you incorporated and what your experiences were.
Update the class community wiki with comments about yours and other's work, technical tips, gaming links and anything else you think will be helpful to future classes and site visitors.
Complete the survey for World Wide Workshop. Your input will help future classes at AU and around the world.
Be prepared to present your project and talk about why you made it, what game play designs you incorporated and what your experiences were.
Friday, April 25, 2008
Please join us April 30th at American University for our next Games Gateway meetup on Casual Games.
Please RSVP at http://gamedev.meetup.com/175/ so we can plan accordingly.
Here are the details:
Please join us and Brian Judy, Founder of game developer, Red Aphid in a discussion about casual games. Casual games are one the fastest growing areas of computer gaming and players encompass a wide range of age groups. Brian will be looking at both his and other's casual games that seek to move beyond entertainment-only applications and cross-over into areas such as education, politics, social criticism and art.
When
Wednesday, April 30, 2008 at 6:30 PM
Where
American University
Mary Graydon Building Room 200 [Gianni Lounge]
Washington , DC 20016
2022704110
Please RSVP at http://gamedev.meetup.com/175/ so we can plan accordingly.
Here are the details:
Please join us and Brian Judy, Founder of game developer, Red Aphid in a discussion about casual games. Casual games are one the fastest growing areas of computer gaming and players encompass a wide range of age groups. Brian will be looking at both his and other's casual games that seek to move beyond entertainment-only applications and cross-over into areas such as education, politics, social criticism and art.
When
Wednesday, April 30, 2008 at 6:30 PM
Where
American University
Mary Graydon Building Room 200 [Gianni Lounge]
Washington , DC 20016
2022704110
Monday, April 14, 2008
New Media at Visions 2008
Could you please announce the VISIONS 2008 awards to your Flash and Web
students and encourage them (great extra credit opportunity) to submit. We
have a category for interactive media and also for best web design. I would
really like to get a flood of students to submit this year.
AND GREAT NEWS, NOW HAVE A BEST IN NEW MEDIA AWARD SPONSORED BY INTERFACE
MEDIA GROUP! THE WINNER OF THE BEST PROJECT IN NEW MEDIA WINS A FOUR WEEK
*PAID* INTERNSHIP WITH DAVE FLOOD FROM IMG!!!!!!
For more information: http://soc.american.edu/content.cfm?id=690
????s Email me! Best, Brigid
students and encourage them (great extra credit opportunity) to submit. We
have a category for interactive media and also for best web design. I would
really like to get a flood of students to submit this year.
AND GREAT NEWS, NOW HAVE A BEST IN NEW MEDIA AWARD SPONSORED BY INTERFACE
MEDIA GROUP! THE WINNER OF THE BEST PROJECT IN NEW MEDIA WINS A FOUR WEEK
*PAID* INTERNSHIP WITH DAVE FLOOD FROM IMG!!!!!!
For more information: http://soc.american.edu/content.cfm?id=690
????s Email me! Best, Brigid
Final Project Requirements
Here are requirements for in the final project.
http://www.myglife.org/usa/auflashwiki/index.php/Games_Final_Project
If you are having problems with your project now is the time to bring them up to me so we can begin to address them.
Brian
http://www.myglife.org/usa/auflashwiki/index.php/Games_Final_Project
If you are having problems with your project now is the time to bring them up to me so we can begin to address them.
Brian
Tuesday, April 8, 2008
Super Columbine Creator to Visit Class
Danny Ledonne, creator of Super Columbine Massacre RPG will be in class on the 15th to discuss his controversial game and documentary about it. Here's some links:
http://www.columbinegame.com
http://www.rockymountainnews.com/drmn/local/article/0,1299,DRMN_15_4722344,00.html
http://www.collegiatetimes.com/news/2/ARTICLE/7121/2006-06-01.html
http://www.washingtonpost.com/wp-dyn/content/article/2007/01/17/AR2007011702051.html
http://www.escapistmagazine.com/articles/view/issues/issue_86/484-Be-Men-Not-Destroyers
http://www.columbinegame.com
http://www.rockymountainnews.com/drmn/local/article/0,1299,DRMN_15_4722344,00.html
http://www.collegiatetimes.com/news/2/ARTICLE/7121/2006-06-01.html
http://www.washingtonpost.com/wp-dyn/content/article/2007/01/17/AR2007011702051.html
http://www.escapistmagazine.com/articles/view/issues/issue_86/484-Be-Men-Not-Destroyers
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