
Flash for Games was a project-based class and was more challenging as students had to perform pre-production tasks as well as learn Action Scripting and how to incorporate game design elements into their projects.
The two part arrangement presented some challenges since the game development curriculum needed to be compressed into half a semester. Students who had a clear project concept early were able to utilize media they developed in Intro. to Flash for the final project of Games for Flash where more scripting and game development was covered.
Pre-production steps such as development of the Design Document were still required, but with less detail. We also had fewer assigned readings and shorter discussion of game design topics. The addition of a Paper Prototype deliverable for Games for Flash this year helped students walk through their game idea with others while the project was in its early stages and helped prevent potential design errors that could have cropped up later.

We also introduced a 'Sandbox' page which provided a neutral location for everyone to share Flash tips with others in the class. This seemed to encourage free posting and will continue using it in the future.
Overall final projects demonstrated a strong command of planning, development and completion within a short time frame. The next blog post will discuss individual student projects and present examples of work.
2 comments:
Where would I go to get a 12 yr. old child started who is extremely interested in writing computer game programs?
Hi my kids learned a lot from this program.
http://www.dev-lcg.com/cyberschool/
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